Using computer technology and digital classrooms to conduct 4-H Club meetings is an efficient way to continue delivering quality 4-H programming during times of limited resources and staff. Nineteen Junior and Senior 4-H'ers participated in seven digital classroom workshops using the Wimba Classroom application. These digital classroom sessions were designed to improve Project Achievement development and increase competition scores. Eighteen of the nineteen 4-H participants increased Project Achievement scores by approximately 11%. Seven hours of travel time and 26 hours of instruction time were saved by utilizing digital classroom technology in a 3-month period.

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Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.



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