Date of Award


Document Type


Degree Name

Master of Fine Arts (MFA)


School of Computing

Committee Member

Sophie Jorg, Committee Chair

Committee Member

Eric Patterson

Committee Member

Brian Malloy


Realistic skin deformation is one of the major criteria for creating believable, dig- itally enhanced characters. Muscle simulation is one of the more popular techniques used in filmmaking. It helps bring a sense of realism to the character by adding subtle, secondary motion to the skin. Small features like these make the character appear more lifelike. This thesis focuses on the generation of a character rig and implementation of a digital muscle system for a tiger. The rig is built and animated in Maya and the Maya Muscle tool was used to create the muscle system. The muscle deformations are compared to the standard smooth skinning method in a walk and run animation.



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