Date of Award
School of Computing
Dr. Jerry Tessendorf, Committee Chair
Dr. Eric Patterson
Dr. Victor Zordan
Ocean eﬀects are important aspects of the ﬁlmmaking. They help to establish emotions and dynamism via the behaviors of the oceans, and provides the diﬀerent atmosphere for storytelling by creating various ocean scenarios. Gilligan is a prototype environmental scene simulator, whose core technique of the ocean simulation has been widely used in feature ﬁlm productions. This thesis develops ocean simulation tools working with Maya and Houdini with the techniques provided by Gilligan. The Gilligan-Maya workﬂow executes ocean simulation methods in Gilligan to simulate oceans. The Gilligan-Houdini workﬂow integrates Gilligan into Houdini, containing a Houdini wrapper of Gilligan, along with a series of Houdini digital assets to support the usage. Artists can use these tools to generate ocean eﬀects, with controls to simplify the production workﬂow, and well-exposed to all the simulation data for advanced development. This thesis demonstrates several applications with diﬀerent ocean eﬀects scenarios: ocean environment creation, ocean with ﬂoating objects, and ocean character eﬀects.
Zhang, Jingcong, "Implementation and Applications of Art-directable Ocean Simulation Tools" (2018). All Theses. 3026.