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Theses from 2017

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Procedural Spanish Moss Renderman Shader, Summer O'Neal Benton

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The Sculpture Garden, Pratham Karnik

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Heat Transfer Mode for Flame and Burning Transmission Effects for Computer Graphics, Chi Chen Lee

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Surfacing and Rendering Informed by Photorealism, Jennifer M. Thompson

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A Journey Through Space: Creating Vibrant Nebulae Using Volumetrics, Christian Weeks

Theses from 2016

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A Dynamic Hair Rigging System for Maya, Wyndham Batton

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Animated Film Production Process: The Creation of Lighting for Gear Up, Kevin Andrew Boggs

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Intercept: Crafting a Live-Action VFX Short Film with Limited Resources, Jordan Christopher Gestring

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Dragon Slayer Short Film Modeling and Rigging a Quadruped Dragon, William W. Glover

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Look the Other Way, Karl Richard Alexander Jahnke

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The Blood of the Vampire: A Video Game Demo, Marie Allyson Jarrell

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Compositing and Rotopainting in a Short Film, Jaime Mundo

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Designing and Animating a Character Sprite with Modern Techniques, Wynton Redmond

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Teleportation in Misfit Mice - Combining Simulation and Attribute-Driven Animation, Alexander D. Rizeakos

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An Approach to the Procedural Generation of Worn Metal Surfaces, Junyan Wang

Theses from 2015

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Creating Abstract Motion Sculptures Through Simulation, Jonathan M. Barry

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Surfacing Jellyfish for Peanut Butter Jelly, Brianne Campbell

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Ocean Surface Shader, Kara Lauren Gundersen

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Character Surfacing and Feathering for UFO, Sarah R. Runge

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THE DESIGN, IMPLEMENTATION, AND INCORPORATION OF "HACK AND SLASH"  ANIMATION INTO THE UNREAL DEVELOPMENT KIT, Christopher Thomas

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Painting with Turbulence, Chuqiao Wang

Theses from 2014

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Data-Driven Scratch Generation for Rigid-Body Models, Ashley N. Anderson

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Lighting and Compositing for Project Hero, Brooke Buckley

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MeshPotato: A C++/Python API for Production Volumetric Rendering, Kevin Coley

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Environmental FX for Multiple Productions, Hugh Kinsey III

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An Automated Build System for Articulated Characters, James Sledge

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The Rusterizer: An Art-Directable and Semi-Procedural Tool for Generating Rust Surfaces, Karen Stritzinger

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GETTING SANDY: CREATING COLLAPSING SAND EFFECTS FOR AN ODE TO LOVE, Pisut Wisessing

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Volumetric Cloud Rendering: An Animation of Clouds, Zhaoxin Ye

Theses from 2013

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TEACHING METHODS FOR A HOLISTIC COMPUTER GRAPHICS CURRICULUM INCORPORATING ACTIVE LEARNING TECHNIQUES, Zachariah Inks

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ROOM GENERATION, REMOVAL, AND RECOVERY IN UDK 3.5, Scott Johnson

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Exploration of Mouth Shading and Lighting in CG Production, Chaoren Li

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CREATING DYNAMIC GRASS FOR TARTAN TROUBLES, Nicholas Mcelveen

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Integrating a Lighting System With Objective Light Movement, Kiel Pease

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RECREATING AND SIMULATING DIGITAL COSTUMES FROM A STAGE PRODUCTION OF MEDEA, Anuradha Pinisetty

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3D Fractal Flame Wisps, Yujie Shu

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Portable Game Based Instruction of American Sign Language, Christyna Wilson

Theses from 2012

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Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course, Cory Buckley

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THE EXPLOSION EFFECT: A Custom Volume FX Production Pipeline, Hongyuan Jia

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A Node Based Volume Modeling and Rendering Toolkit for Python, Robert Kern

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Motion Capture Study of Human Movement Recognition, Nicholas Kinerd

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Bringing Action-Adventure Gameplay to the iPad Using the Unreal Development Kit, Jonathan Lequire

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GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION, Boqian Liu

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Considerations for Creating a Believable Creature for the Short Film Li Fe, Matthew Prestridge

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Wycinanki: Production of a Non-Photorealistic Rendered Short Film, Irena Rindos

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THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE, Donald Roeder

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Impressionist Rendering of an Animated Painting, Michela Rose

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PRODUCING AN ANIMATED TATTOO VISUAL EFFECT, Zachary Trabookis

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Methods for producing stereoscopic imagery, Matias Volonte

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The Stone People Effect: A Visual Generated in Houdini, Shirley Yu

Theses from 2011

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A Technique for Art Direction of Physically Based Fire Simulation, Ashwin Bangalore

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OPEN SOURCE RIGGING IN BLENDER: A MODULAR APPROACH, Ryan Cushman

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Dynamic Cloth for the Digital Character, Martin Furness

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INTEGRATING PIXOLOGIC ZBRUSH INTO AN AUTODESK MAYA PIPELINE, Micah Guy

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STEREOSCOPIC SIMULATION FOR ANIMATION AND SPECIAL EFFECTS, Daniel Morella

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Combining Procedural and Hand Modeling Techniques for Creating Animated Digital 3D Natural Environments, Hubert Smith

Theses from 2010

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PARALLEL √3-SUBDIVISION with ANIMATION in CONSIDERATION of GEOMETRIC COMPLEXITY, Stephen Cooney

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THE ENTHYMEMATIC MODEL OF MEANING-MAKING IN VIDEO GAMES: TOWARDS NARRATIVELY DESIGNED TRANSMEDIA TEXTS, Kevin Human

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CREATING TOUCHPANEL GRAPHICS FOR CONTROL SYSTEMS, Lucas McDaniel

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IMAGE-BASED MODELING TECHNIQUES FOR ARTISTIC RENDERING, Bynum Murray iii

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Behavioral Animation for Maya Particles Using Steering Forces, Edgar Rodriguez

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SIMULATION OF THE MIXING OF INK AND WATER IN HOUDINI, Chen Sun

Theses from 2009

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THE DESIGN, PRODUCTION AND ANALYSIS OF A REALISTIC STEREO CG SHORT FILM ON A SIX MONTH BUDGET., Celambarasan Ramasamy

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Single Command Rendering with Sun Grid Engine, William Robinson

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Digital Social Imagery in Silhouette, Ashley Triplett

Theses from 2007

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A PROPOSED CHARACTER ANIMATION WORKFLOW FOR DIGITAL PRODUCTION ARTS WITH PREPARATION FOR CLOTH DYNAMICS, Kent Chan

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CREATING CONVINCING AND DRAMATIC LIGHT TRANSITIONS FOR COMPUTER ANIMATION, Rupali Parekh

Theses from 2006

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Visualization of Polymer Processing at the Continuum Level, Jeremy Hicks