Document Type

Article

Publication Date

12-2013

Publisher

IEEE

Abstract

Scaling virtual worlds in the age of cloud computing is complicated by the problem of efficiently directing client-server traffic in the face of agile and dynamic compute resources. In this proposed model, Software Defined Networking and compact encoding of avatar data in packet headers are combined to make a fast, scalable, high capacity proxy server that can hide the server infrastructure while fitting well with the IaaS paradigm of modern cloud providers.

Comments

Published in the the 12th Annual Workshop on Network and Systems Support for Games (NetGames‘13)

Published version can be found here: http://ieeexplore.ieee.org/document/6820613/

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