Date of Award
Master of Fine Arts (MFA)
Digital Production Arts
Dr. Jerry Tessendorf, Committee Chair
Dr. Shaundra Daily
The Renderman Layered Ocean Shader (RLOS) is a RenderMan displacement shader that makes it easier and more eﬃcient to generate realistic oceans. The shader implements a Fast Fourier Transform (FFT) wave algorithm to generate tileable ocean surface displacements. These displacement layers can be added to other displacement layers to increase surface detail. The RLOS can optionally generate multiple layers with editable parameters so that it is possible to create extended ocean surfaces that can be viewed up close. The result is demonstrated with an animated time-lapse.
Gundersen, Kara Lauren, "Ocean Surface Shader" (2015). All Theses. 2316.