Date of Award

12-2013

Document Type

Thesis

Degree Name

Master of Arts (MA)

Legacy Department

Digital Production Arts

Advisor

Malloy, Brian A

Committee Member

Joerg , Sophie

Committee Member

Levine , Joshua A

Abstract

This paper explores algorithms and techniques for creating an extended game world that represents a radical departure from the widely used static content in current use with most games featuring procedurally generated game worlds. Using the Unreal Development Kit 3.5 game engine and focusing on a small set of rooms and doors the research sets to create a game world that is in constant flux and addresses issues of game development limitations on the size of game worlds.

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