Date of Award

1-2011

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Legacy Department

Digital Production Arts

Advisor

Davis, Timothy A

Committee Member

Davis , Timothy A

Committee Member

Donar , David S

Committee Member

Grant , Ronald T

Abstract

Cloth simulation tends to have a lingering reputation for being notoriously complex and therefore casually avoided. Very few artists are enthusiastic about a cloth simulator's primary use, and perhaps even fewer would consider cloth simulation for anything other than clothing. This thesis presents typical practices of cloth simulation based on the artistic perspective of a Cloth Technical Director (TD) who worked on the animated feature film and applied case study, Cloudy with a Chance of Meatballs (2009). Through proof of concept using a generic character, simple props, and commercial software, key techniques are demonstrated to replicate the workflow of clothing the digital character as performed by artists at Sony Pictures Imageworks. The result is a set of methods aided to un-complicate the workflow of clothing the digital character.

Included in

Fine Arts Commons

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