Date of Award
Master of Fine Arts (MFA)
Dr. Eric Patterson, Committee Chair
Dr. Brian Malloy
Mr. Anthony Penna
Humanity has used lighting for millennia to chase away encroaching darkness, to increase the power of narrative, and to enhance the appeal and mood in crafted en-vironments. Theater, cinema, and architecture, among other ﬁelds, have developed, applied, and reﬁned concepts of using light as a directed tool, but the relatively young ﬁeld of virtual reality has not yet developed rigorous conventions. This thesis doc-ument describes work in investigating, developing, and applying designs for lighting conventions in virtual reality. Traditional artwork, photography, cinema, video-game, and environment lighting are considered and used to extrapolate concepts for lighting within virtual-reality applications. The developed concepts are used to design and light an immersive visual narrative implemented as a virtual-reality experience within Unreal Engine 4.
Martin, Sarah Lydia Ann, "An Investigation, Development, and Application of Lighting Design for Virtual Reality using Unreal Engine" (2018). All Theses. 2863.