Date of Award
Master of Fine Arts (MFA)
Digital Production Arts
In this thesis, we investigate the incorporation of 'hack and slash' game play animations into a first person shooter game engine, the UDK 4. We create the animations using the Maya modeling tool and we describe our approach to incorporating these animations into UDK 4 and create an appropriate control scheme to play these animations in a 'hack and slash' game environment.
Thomas, Christopher, "THE DESIGN, IMPLEMENTATION, AND INCORPORATION OF "HACK AND SLASH" ANIMATION INTO THE UNREAL DEVELOPMENT KIT" (2015). All Theses. 2270.