Date of Award
Master of Fine Arts (MFA)
Digital Production Arts
Davis, Timothy A
Vatalaro , Michael V
House , Donald H
The purpose of this thesis is to integrate the use of the relatively new volumetric pixel program, Pixologic ZBrush, into an Autodesk Maya project pipeline. As ZBrush is quickly becoming the industry standard in advanced character design in both film and video game work, the goal is to create a succinct and effective way for Maya users to utilize ZBrush files. Furthermore, this project aims to produce a final film of both valid artistic and academic merit.
The resulting work produced a guide that followed a Maya-created film project where ZBrush was utilized in the creation of the character models, as well as noting the most useful formats and resolutions with which to approach each file. A concrete method of moving files back and forth effectively from Maya to ZBrush was documented. Given the short time that ZBrush has been in use, such a consolidated guide may prove useful to anyone producing a small-scale production while maintaining quality visuals.
Guy, Micah, "INTEGRATING PIXOLOGIC ZBRUSH INTO AN AUTODESK MAYA PIPELINE" (2011). All Theses. 1173.