Date of Award

8-2016

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Legacy Department

Digital Production Arts

Committee Member

Dr. Donald A. House, Committee Chair

Committee Member

Dr. Joshua A. Levine

Committee Member

Professor Tony Penna

Abstract

Motivated by the phenomenon that wear and tear tends to happen more near sharp cornersof a surface, this thesis presents a method for procedurally generating photorealistic metal surfacesbased upon evaluating curvature values. The thesis describes the development of eight metal shadersthat are used to replace the manual texture painting typically used in production. The approach isdemonstrated by applying these metal shaders to a robotic dog model from a short film involvinglive action and CG elements. Frames from a short animation of the robotic dog are presented, anda discussion of the strengths and weaknesses of this methodology.

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