Date of Award

8-2011

Document Type

Thesis

Degree Name

Master of Fine Arts (MFA)

Legacy Department

Digital Production Arts

Committee Chair/Advisor

Davis, Timothy A

Committee Member

Vatalaro , Michael V

Committee Member

House , Donald H

Abstract

The purpose of this thesis is to integrate the use of the relatively new volumetric pixel program, Pixologic ZBrush, into an Autodesk Maya project pipeline. As ZBrush is quickly becoming the industry standard in advanced character design in both film and video game work, the goal is to create a succinct and effective way for Maya users to utilize ZBrush files. Furthermore, this project aims to produce a final film of both valid artistic and academic merit.
The resulting work produced a guide that followed a Maya-created film project where ZBrush was utilized in the creation of the character models, as well as noting the most useful formats and resolutions with which to approach each file. A concrete method of moving files back and forth effectively from Maya to ZBrush was documented. Given the short time that ZBrush has been in use, such a consolidated guide may prove useful to anyone producing a small-scale production while maintaining quality visuals.

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