Date of Award

12-2007

Document Type

Dissertation

Degree Name

Doctor of Philosophy (PhD)

Legacy Department

Computer Science

Committee Chair/Advisor

Duchowski, Andrew

Committee Member

Geist , Robert

Committee Member

Davis , Timothy

Committee Member

Tyrrell , Richard

Abstract

A non-isotropic hybrid image/model based gaze-contingent rendering technique utilizing ray casting on a GPU is discussed. Empirical evidence derived from human subject experiments indicates an inverse relationship between a peripherally degraded scene's high-resolution inset size and mean search time, a trend consistent with existing image-based and model-based techniques. In addition, the data suggest that maintaining a target's silhouette edges decreases search times when compared to targets with degraded edges. Benefits of the hybrid technique include simplicity of design and parallelizability, both conducive to GPU implementation.

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